WPF, C#, Objective C and a little Math

Archive for January, 2012

Fast L-System rendering with OpenGL

Main news: WPF 3d renderer in the Viewer is replaced with OpenGL renderer (using OpenTK library). Now rendering is really fast. I didn’t do anything special: when L-System symbols string is parsed, all elements are collected in a huge array of vertexes, colors and normals, which is then rendered using glDrawArrays function. The other interesting […]