WPF, C#, Objective C and a little Math

cocos2dx addSpriteFramesWithFile problem – garbage on the screen

I noticed that in some cases after addSpriteFramesWithFile function is called, the loaded frames are displayed for 1 frame. This was is quite disturbing and exists both in Windows implemenation and on iOS devices.

I do not really know what is the reason for this (might be details of addSpriteFramesWithFile implementation), but the solution was simple: after addSpriteFramesWithFile is done, I call visit() of the current scene, and nothing unusual appears on the screen.

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