Lexa

WPF, C#, Objective C and a little Math

Posts Tagged ‘HGE’

HGE fonts builder

I made a program to create raster fonts for HGE. HGE offers standard program for that, but it uses GDI for rendering fonts and antialiasing looks not so fine. WPF uses new ClearType engine for fonts, so I decided to use it. I also took RangeSlider from AvalonControlsLibrary – it is used to specify characters […]

HGE goes WPF!

I’m, currently making small PC game using HGE. It’s a simple game engine, based on DirectX, written in C++ (source code also available). This engine is exactly what I need now: smart and simple. And right now I decided to make a level editor for my game. And I really DO want to make it […]