WPF, C#, Objective C and a little Math

Posts Tagged ‘solid’

cocos2dx – ccDrawCircle, solid, filled?

I tried to draw a solid cicle in cocos2dx. It was quite terrible to modify ccDrawCircle for this. My app crashed with openGL errors which I was not able to handle. Few days later (after I left this idea and used spites instead) I realized that I should use ccDrawSolidPoly. What a shame 🙂 Here […]